1-10 The group must count to 10 (or higher) in a random manner. They can’t have any systems (e.g. wave before they speak), the numbers have to be in order and you can’t say 2 numbers in a row. If 2 people say the same number at the same time you must start again from the beginning.
COUNT THE SECONDS Everyone closes their eyes (except for the leader). The leader says an amount of time (e.g. 40 secs, 52 secs) the young people have to put up their thumbs when they think that amount of time has elapsed. The person whose thumb went up the closest to the time wins a point. Play a couple of rounds.
DESCRIBE AN OBJECT Each member of the group has to find a random object in their house, bring it back to the small group, but not show it on screen. Each player takes it in turn to describe their object, and everyone else has to guess what it is.
DISAPPEAR! This is a game of good reaction times! Choose a young person to be player 1. Player 1 has 30 seconds to duck down and disappear from the screen. They can do this at any point within the 30 seconds. As soon as the others see player 1 move they need to move too – the last one to disappear from their screen loses that round. If any player moves before player 1 moves, then they are out!
FIND THE LINK Send one contestant into the waiting room (or ask them to mute their volume on their device). Decide on a topic (Disney, School, Italy). In turn each player has to say something associated with that topic without trying to give the topic away (e.g. for Italy it could be words like pasta, pizza, boot, Pope etc). Invite the person back in (wave at them to turn their volume on). The contestant has to try to guess what links the words whilst the other players have to try to try to put them off as they list their word.
I’M GOING TO THE MOON – NAME GAME Participant says My name is________ and I am going to take____________ to the moon. The item has to begin with the same as their initial. E.g. James can bring Jelly Beans, Charlotte can bring a Car, Philip can bring a Pickle, Monica can bring a Monkey.
KINGDOMS Everyone sends the host a name of a well-known celebrity, historical figure or fictional character who they will represent during the game. The host (who does not play) will read out the names of all the characters that have been chosen. The participants will have to remember the names and not write them down. The aim of the game is for the participants to grow their ‘kingdom’. You start to build your kingdom by guessing who another person in the group is. If successful they are added to your kingdom. You can then work together to add to your kingdom. If you guess who someone is who has other people in their kingdom you will ‘acquire’ their kingdom too. The host will pick someone to go first The participant simply asks another participant “Are you…” If they are correct that participant joins their kingdom. If they are wrong then the go passes to the person who was incorrectly guessed. The game keeps going until everyone has been guessed and there is one person with all the other participants in their kingdom.
PROP Ask each person to go and find a prop that describes them or how they feel right now. Ask them to share why they chose that prop.
QUESTIONS Get each member of the group to ask someone else in the group a question (e.g. what's your favourite colour? or what's your favourite food?). It needs to be to someone who they don't normally speak to. A great way to get your group to start talking to each other.
SAY THE WORD Send someone into the waiting room (or ask them to turn off their sound until everyone waves at them or get the individual to turn around and will yell when to turn back). Give the group a set of random words (chocolate, television, newspaper, geography, sunlight). The group has to get the individual to say those words without being too obvious. You can also play the game where one individual gets the words and they have to get the others to say those words in the quickest time. They cannot say the words in their description.
SELF-PORTRAIT With your eyes shut, draw a self-portrait! To make it competitive—best likeness wins!
TEAR THE BEST needs a piece of A4 paper. Tear the best picture. You have two minutes. Your time starts now!
TRUE FACTS Everyone privately messages the host a secret fact about themselves, and then the host shares them one by one. Everyone then has to vote who they think it belongs to. See if your students can fool the others! This is great to learn about your group, but also for your young people to feel connected to each other.
TWO TRUTHS AND A LIE Each person must make three statements about themselves, one of which isn't true. E.g. I have two brothers, I was born in Australia, and I have a motorcycle. Give the group some time to think of their statements, and write them down if they need. Once one person makes their statements, the rest of the group must guess, which statement is the lie.
INDIVIDUAL GAMES THAT COULD WIN POINTS
5-LETTER WORDS Taking it in turns, say as many 5 letter words as possible. Hesitations/ repetitions lead to elimination.
12 DIFFERENT OBJECTS Work in pairs – between you get 12 different objects whose first letters spell out the word “CONFIRMATION”. Not allowed to use the chat. They need to communicate with their pair by speaking over each other on Zoom. All your objects must be different. Fastest wins. Your time starts now!
20 QUESTIONS Assign one person to think of an object, and the rest of the group has 20 questions to figure out what it is! The person who ends up making everyone guess with the most questions wins.
BINGO Get each player to draw their own grid of 16 squares (you could have more or less squares depending on your group). They each write numbers into the squares on their grid. The leader tells everyone what the range of numbers are (for example only numbers between 1-30, or 1-100 etc). The leader then shouts out numbers at random, and if they appear on the player’s grid then they cross them off. They win Bingo when they get a line of crosses!
BOOK FLICK Ask everyone to find a book in their house – it doesn’t matter what it is. The leader shouts out a page number, a line number and word number i.e. page 24, 12th line down, 4th word on that line. The young people then have to find that word in their book and tell everyone in the group to see who wins. For each round, how you win changes. For example the first round winner is the person who has the longest word, second round – the shortest word, third round – word nearest the beginning of the alphabet etc.
HIGHER OR LOWER / PLAY YOUR CARDS RIGHT Can be played either using an online game or with real cards. A player is chosen to start and the leader turns over the first card. The player can decide whether the second card will be higher or lower than the first (the rest of the group can shout out their thoughts on this too, to keep everyone engaged). If they guess correctly then they go to the third card and guess whether it will higher or lower than the second, and so on. If they guess incorrectly then their go is over and they receive no points. They can choose to ‘stick’ at any point and collect the points they have gathered - points are awarded for how many cards are turned over e.g. 5 points for 5 cards, 4 points for 4 cards etc.
HOW MANY IN THIS GROUP… …have 2 or more siblings? Before participants who have two or more siblings raise their hands, each of the players have to guess how many people in the call have two or more siblings. Once everyone has guessed (either out load or via the chat) the participants with two or more siblings raise their hands. …celebrate their birthdays in the months of April, May and June? ...is good at… …enjoys… The person who gets the most points over all wins.
LIST AS MANY THINGS THAT START WITH THE LETTER… In small groups list as many things that start with an assigned letter that you would… pack in a suitcase, take to space, find in a hospital, find a church, things you did today, things you drink etc.
LIST AS MANY … AS YOU CAN IN ALPHABETICAL ORDER E.g. Items of clothing, things you may find in a hospital etc.
MIME IT Send a list of words to one young person. They need to say the words out loud but keep themselves on mute. The rest of the team has to lip read and guess the words. The young person that has their words guessed in the quickest time wins.
REVERSE CHARADES One person is “it” while everyone else acts out a word. You can get the word to the large group by privately messaging everyone individually, OR by writing it down and showing it on your screen while the person who is “it” closes their eyes. Then, once they have guessed, you move to the next person. The way to make this competitive would be to time how long it takes each person individually to guess.
UNIQUE WORDS Choose a word e.g. Photograph or School or Hospital or Catholic. Ask the participants to come up with words that start with a letter from your word. The word must be linked to the word. So for the word they could come up with scissors, chalk, hall, organisers, office, lanyard.
WHO AM I? / GUESS WHO Send someone into the waiting room. Decide on a celebrity, historical figure or fictional character that they will be. Admit the individual back in. The individual can only ask yes/no questions to work out who they are. They only have 20 questions to guess who they are. The person who guesses who they are with the fewer questions wins.
GROUP GAMES THAT COULD WIN POINTS
NOT THE SAME The leader gives the group 1 or several categories, and then announces a letter of the alphabet. Categories can include: colour, countries, types of weather, things you find in a church, books of the Bible etc. Give the group 2 minutes. In that time, they need to write down 1 answer under each category that all begin with the letter that was announced. The aim of the game is get answers that no one else writes down. When the time has elapsed, go around the group asking them to read out their answers a category at a time. If somebody else has also written down their answer then everyone who has that answer has to cross it off their list. By the end only unique answers will remain on people’s lists. Everyone gets a point for each unique answer.
PICTIONARY This involves sharing the ‘Whiteboard’ facility in Zoom. Each player can draw on the whiteboard, so use this way of playing the classic game of Pictionary. You can play this in teams. Nominate one member of each team to go head to head. The player from the first team draws for their team. Time how long it takes for that team to guess the word. The player from the second team draws for their team. Time how long it takes for the second team to guess the word. The team that took the least amount of time wins that round and scores a point.
REMEMBER THE SCREEN This game involves using the ‘Share Screen’ option on Zoom. The leader needs to prepare something in advance that can be shared with the group for 30 seconds. The group need to look and remember what was on the screen and then recreate it, or list it, on a piece of paper. Examples of what could be on the screen – a picture, a pattern, a list of numbers, random pictures of objects, pictures of famous landmarks, pictures of famous people, titles of biblical characters etc. Give the group a time limit to write down what they remember, those who remember the most win a point, or points for every detail you remember.
Church of St Mary: 157 Aldershot Road, Guildford, GU2 8BP Church of St Joseph: 12 Eastgate Gardens, Guildford, GU1 4AZ Church of St Edward: Sutton Park, Guildford, GU4 7QN Church of St Pius x: Laustan Close, Guildford, GU1 2TS